Armor | Artifacts | Cybertech | Pharmaceuticals | Miscellaneous | Weapons

Simple | Martial | Exotic | Firearms | Heavy Weapons


Source Technology Guide pg. 21


Cost 2,700 gp
Type two-handed melee; Proficiency exotic; Weight 10 lbs.
Damage 1d12 (small), 3d6 (medium); Damage Type S; Critical 18-20/x2
Range —; Capacity 10; Usage 1 charge/hour; Special Deadly, distracting


Originally developed for use as tools, chainsaws work remarkably well as weapons and are often used by lunatics or those who want to intimidate their enemies. A Numerian chainsaw consists of a weighty housing for the engine and power source that is fitted with two handles, and a 2- to 3-foot-long blade extending from the front, around which a whirling, buzzing chain of razorsharp cutting links spins at blinding speed when the weapon is activated. It’s a standard action to activate a chainsaw, and doing so consumes a charge of power. The chainsaw continues to run constantly after activation, draining an additional charge each hour. A dropped chainsaw automatically turns off unless it is set down carefully as a move action. The buzzing of a chainsaw’s blade is loud and distracting (but not deafening), causing anyone carrying an activated chainsaw to take a –10 penalty on Stealth checks. An activated chainsaw grants a proficient user a +2 morale bonus on Intimidate checks.


Craft DC 20; Cost 1,350 gp
Craft Technological Arms and Armor, military lab