Trespasser's bootSource Adventurer's Armory pg. 19 Price 8 sp; Weight 2 lbs. Category ToolsDescriptionConsisting of a small wooden frame with inward-pointing barbed spikes, this trap is placed in a shallow pit just deep enough for a Medium-sized character’s lower leg. When someone steps in the square, the boot catches and holds her leg. The target takes damage if she tries to move or if a Disable Device attempt to free her fails by 5 or more.
Trespasser ’s Boot - CR 1/2 Type mechanical; Perception DC 20; Disable Device DC 20 Trigger location; Reset manual Effect pit spikes (Atk +10 melee, 2d4); spikes hold the target in place; the trap can be escaped with a DC 20 Disable Device check, DC 20 Escape Artist check, or DC 24 Strength check
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