Weapons | Armor | Special Materials | Miscellaneous

Adventuring Gear | Alchemical Reagents | Alchemical Remedies | Alchemical Tools | Alchemical Weapons | Animal Gear | Black Market | Channel Foci | Clothing | Concoctions | Dragoncraft | Dungeon Guides | Entertainment | Food/Drink | Fungal Grafts | Herbs | Kits | Lodging/Services | Mounts/Pets | Pathfinder Chronicles | Spellbooks | Tinctures | Tools | Torture Implements | Transport, Air | Transport, Land | Transport, Sea | Vehicles

Practice straitjacket

Source Adventurer's Armory 2 pg. 14
Price 100 gp; Weight 2 lbs.
Category Tools


This straitjacket (Pathfinder RPG Occult Adventures 250) is designed for use by a single person. The leather straps and arm restraints are accessible in such a way as to be tightened by the wearer. Restraining or releasing oneself through these mechanisms requires 1 minute of work. Once restrained, the wearer can attempt to escape from the straitjacket as normal (that is, without using the built-in releases). Using a practice straitjacket to train for escape requires 1 hour of practice and a DC 20 Escape Artist check. If you succeed at the check, you gain a +2 circumstance bonus on Escape Artist checks to escape from bindings, a grapple, a net, rope, or similar restraints. This bonus lasts for 24 hours.