Weapons | Armor | Special Materials | Miscellaneous

Adventuring Gear | Alchemical Reagents | Alchemical Remedies | Alchemical Tools | Alchemical Weapons | Animal Gear | Black Market | Channel Foci | Clothing | Concoctions | Dragoncraft | Dungeon Guides | Entertainment | Food/Drink | Fungal Grafts | Herbs | Kits | Lodging/Services | Mounts/Pets | Pathfinder Chronicles | Spellbooks | Tinctures | Tools | Torture Implements | Transport, Air | Transport, Land | Transport, Sea | Vehicles


Pellet grenade

Source Ultimate Equipment pg. 107
Price 150 gp (adamantine), 100 gp (cold iron), 50 gp (iron), 70 gp (silver); Weight 1 lb. (adamantine), 1 lb. (cold iron), 1 lb. (iron), 1 lb. (silver)

Description

This variant of a fuse grenade has most of the black powder replaced with metal pellets. When it explodes, it deals 1d6 points of bludgeoning damage, 1d6 points of piercing damage, and 1d6 points of fire damage in a 10-foot-radius burst (Reflex DC 15 halves). A typical pellet grenade uses iron pellets, but they can instead be packed with silver, cold iron, or adamantine, bypassing damage reduction as appropriate to that material type. Like ammunition, the pellets are destroyed after one use. Crafting a pellet grenade is a DC 25 Craft (alchemy) check.

Construction

Craft (Alchemy) DC 25