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Chroma grenade

Source Legacy of the First World pg. 7
Price 75 gp; Weight 2 lbs.
Category Alchemical Weapons


This metal canister contains alchemical reactants separated by parchment and a slow-burning fuse. Lighting the fuse is a move action; 1d3 rounds later, the chroma grenade explodes, spewing luminescent sparks and gases that fill a 10-foot-radius area. Creatures in the area are dazzled and take a –2 penalty on saving throws against illusion (pattern) spells for 3 rounds (DC 15 Will negates). A chroma grenade can be thrown as though it were a splash weapon with a range increment of 10 feet. Crafting this item requires a successful DC 25 Craft (alchemy) check.


Craft (Alchemy) DC 25