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Familiar

Source Pathfinder RPG Bestiary pg. 131

Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.

Creatures in "Familiar" Category

NameCR
Archaeopteryx1/4
Arctic Hare1/6
Arctic Tern1/6
Armadillo1/4
Bat1/8
Blue-Ringed Octopus1/2
Butterfly/Moth-
Cat1/4
Chicken1/6
Cockroach1/8
Creeper Ivy1/4
Dodo1/4
Donkey Rat1/4
Dwarf Caiman1/3
Dweomer Cap1/8
Fire Salamander1/3
Flowering Lattice1/6
Flying Squirrel1/3
Fox1/4
Giant Isopod1/8
Giant Tardigrade1/8
Goat1/3
Hawk1/3
Hedgehog1/8
Horned Lizard1/6
House Centipede1/8
Ioun Wyrd1/3
Jerboa1/6
Kakapo1/8
King Crab1/4
Koala1/4
Lamprey1/3
Lemming1/8
Leopard Slug-
Lizard1/6
Margay Cat1/4
Meerkat1/4
Mole1/8
Monkey1/4
Otter1/4
Owl1/3
Peacock1/4
Peafowl1/4
Penguin1/3
Petrifern1/6
Pig1/3
Platypus1/6
Popoto Dolphin1/3
Ptarmigan1/6
Pufferfish1/4
Puffin1/8
Rabbit1/6
Raccoon1/2
Rat1/4
Raven1/6
Ravenous Tumbleweed1/3
Razor Fern1/4
Rhamphorhynchus1/3
Sawleg Locust1/4
Scarlet Spider1/4
Seal1/3
Shimmerwing Dragonfly1/4
Sloth1/6
Spiny Starfish1/6
Squirrel1/8
Suture Vine1/3
Tarsier1/6
Thrush1/3
Toad1/8
Tuatara1/4
Vampire Squid1/2
Viper1/2
Wallaby1/3
Weasel1/2

Familiar, Platypus

This creature is plump, brown, and covered in sleek fur, but it has a duck’s bill, a flat tail, and webbed feet.

Platypus CR 1/6

Source Ultimate Wilderness pg. 203, Animal Archive pg. 30, Bestiary 4 pg. 96
XP 65
N Tiny animal
Init +2; Senses low-light vision, electrolocation 30 ft.; Perception +1

Defense

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +1

Offense

Speed 10 ft., swim 40 ft.
Melee spur +4 (1d3–4 plus poison)
Space 2-1/2 ft., Reach 0 ft.

Statistics

Str 2, Dex 14, Con 8, Int 2, Wis 13, Cha 11
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Perception +0 (+4 underwater), Swim +14; Racial Modifiers +4 Perception underwater
SQ hold breath

Ecology

Environment temperate or tropical rivers
Organization solitary
Treasure none

Special Abilities

Electrolocation (Ex) While underwater, platypuses can sense the tiny electrical currents that trigger muscle movement. This allows them to locate living prey and distinguish it from inanimate objects. Treat electrolocation as blindsight 30 feet, but platypuses can sense only living creatures, and it functions only underwater.

Poison (Ex) Spur—injury; save Fort DC 9; frequency 1/round for 4 rounds; effect 1 nonlethal damage; cure 1 save.

Spur (Ex) A platypus’s spur attack is a primary natural attack that deals piercing damage.

Platypuses are members of an extremely unusual order of egg-laying mammals that live in riverside burrows where they hunt for larvae, shellfish, and worms. Platypuses also have a remarkable electrical sense they use in place of hearing, scent, and sight while hunting underwater.

The average platypus is roughly 1-1/2 feet long and weighs 3-1/2 pounds.