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Familiar

Source Pathfinder RPG Bestiary pg. 131

Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.

Creatures in "Familiar" Category

NameCR
Archaeopteryx1/4
Arctic Hare1/6
Arctic Tern1/6
Armadillo1/4
Bat1/8
Blue-Ringed Octopus1/2
Butterfly/Moth-
Cat1/4
Chicken1/6
Cockroach1/8
Creeper Ivy1/4
Dodo1/4
Donkey Rat1/4
Dwarf Caiman1/3
Dweomer Cap1/8
Fire Salamander1/3
Flowering Lattice1/6
Flying Squirrel1/3
Fox1/4
Giant Isopod1/8
Giant Tardigrade1/8
Goat1/3
Hawk1/3
Hedgehog1/8
Horned Lizard1/6
House Centipede1/8
Ioun Wyrd1/3
Jerboa1/6
Kakapo1/8
King Crab1/4
Koala1/4
Lamprey1/3
Lemming1/8
Leopard Slug-
Lizard1/6
Margay Cat1/4
Meerkat1/4
Mole1/8
Monkey1/4
Otter1/4
Owl1/3
Peacock1/4
Peafowl1/4
Penguin1/3
Petrifern1/6
Pig1/3
Platypus1/6
Popoto Dolphin1/3
Ptarmigan1/6
Pufferfish1/4
Puffin1/8
Rabbit1/6
Raccoon1/2
Rat1/4
Raven1/6
Ravenous Tumbleweed1/3
Razor Fern1/4
Rhamphorhynchus1/3
Sawleg Locust1/4
Scarlet Spider1/4
Seal1/3
Shimmerwing Dragonfly1/4
Sloth1/6
Spiny Starfish1/6
Squirrel1/8
Suture Vine1/3
Tarsier1/6
Thrush1/3
Toad1/8
Tuatara1/4
Vampire Squid1/2
Viper1/2
Wallaby1/3
Weasel1/2

Familiar, Petrifern

This tiny, unassuming tree is shaped like a miniature person, with branches for arms and roots for feet.

Petrifern CR 1/6

Source Ultimate Wilderness pg. 202, Familiar Folio pg. 31 (Amazon)
XP 65
N Diminutive plant
Init –1; Senses blindsight 30 ft.; Perception –2

Defense

AC 15, touch 13, flat-footed 15 (–1 Dex, +2 natural, +4 size)
hp 5 (1d8+1)
Fort +3, Ref –1, Will –2
Defensive Abilities self-petrification, toxic secretion; Immune plant traits

Offense

Speed 20 ft.
Melee slam +0 (1d2–4)
Space 1 ft., Reach 0 ft.

Statistics

Str 2, Dex 9, Con 13, Int —, Wis 6, Cha 9
Base Atk +0; CMB –5; CMD 1

Ecology

Environment any forest
Organization solitary, pair, or bundle (3–12)
Treasure none

Special Abilities

Self-Petrification (Ex) A petrifern can petrify itself as a standard action in order to defend itself from predators. When it does so, the petrifern’s natural armor bonus to AC increases by 5, it gains resistance 10 to cold and fire, and it can take 20 on Stealth checks to appear as a sprout or fallen tree branch. While petrified, the petrifern can’t move or take any actions. A petrifern can remain petrified indefinitely, and it can cease its petrification as a standard action.

Toxic Secretion (Ex) Petriferns secrete a bitter toxin meant to make them distasteful to predators. Once per day when a creature touches a petrifern, the plant can release its toxin, causing the attacker to become sickened for 1d4 rounds if it fails a DC 11 Fortitude saving throw. The save DC is Constitution-based.

The petrifern is an unusual plant creature that resembles a small, humanoid-shaped fern. It is able to walk about on its roots. A petrifern has the unusual ability to petrify itself at will, hardening its branches and leaves to resemble those of a plant that has been fossilized by natural means. Its chemical makeup not only allows it to petrify itself but also doubles as a toxin that the plant can emit from its foliage when it senses danger.

Like all plants, petriferns subsist on oxygen, sunlight, and water. But unlike most flora, they can relocate themselves to ensure they always receive an abundance of nutrients. Once rooted, a petrifern typically petrifies itself until either the nearby soil is depleted of nutrients or external factors cause it to seek sustenance elsewhere.

Petriferns reach a maximum height of 1 foot and weigh up to 3 pounds.