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The following sample traps represent just some of the possibilities when constructing traps to challenge the player characters.
Click here for the full rules on Traps.


Source Ultimate Wilderness pg. 173
Associated Terrain any forests, jungles, mountains, or swaps
Type mechanical; Perception DC 20; Disable Device DC 20


Trigger location; Reset manual
Effect Rigged to boulders, logs, or other heavy weights in canopies or on ledges, a trip line strung across an area can create a deadly trap. When a creature enters the deadfall’s trigger square, the weights drop in a 20-foot line or a 10-foot-square area, affecting four 5-foot squares in all. Each creature in this area takes 4d6 points of damage and is knocked prone. With a successful DC 20 Reflex save, a target takes half the damage and avoids being knocked prone.

See Wilderness Traps for information on this traps Associated Terrain.