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Wizard Class Details | Arcane Discoveries | Schools | Archetypes

Metal (Elemental School)

Source Ultimate Magic pg. 87
Metal represents firmness, rigidity, persistence, strength, determination, and electricity. It is commonly represented by gold and silver as its purest forms, though lower magic relating to iron and steel is part of the metal school.

Metal Magic: At 1st level, add the following spells to your wizard spell list at the listed spell level: 3rd—chill metal, heat metal, 5th—rusting grasp, 9th—repel metal or stone.

Metal Rending (Su): Whenever you cast a spell that deals hit point damage, you deal extra damage to creatures made of metal or wearing medium or heavy metal armor. Affected creatures take additional damage equal to 1/2 your wizard level. This bonus damage is not increased by Empower Spell or similar effects. This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. The damage is of the same type as the spell.

At 20th level, whenever you cast a spell on a creature made of metal or wearing medium or heavy armor, you can roll twice to penetrate the creature's spell resistance and take the better result.

Iron Skin (Su): You gain a +2 armor bonus to your Armor Class for 10 minutes; this bonus increases by +1 for every 5 caster levels (maximum +6 at 20th level). You can use this ability a number of times per day equal to 3 + your Intelligence bonus.

Shrapnel Burst (Su): At 8th level, as a swift action, you can cause jagged pieces of metal to explode outward from your body. These shards deal 1d6 points of piercing damage per two wizard levels (minimum 1d6) to all creatures within a 10-foot-radius burst. A Reflex save halves this damage. In addition, the twisted scraps of metal make the area difficult terrain until your next turn (at which time they disappear). You can use this ability once per day, plus one additional time per day at 13th level and 18th level. At 10th-level, the shrapnel bypasses damage reduction as if it were a magic weapon.

Metal Elementalist Wizard Spells

0 - mending
1st - body capacitance, gravity bow, magic weapon, mirror polish, reinforce armaments, shock shield, shocking grasp
2nd - aggressive thundercloud, bullet shield, bullet ward, defensive shock, glitterdust, make whole, shatter, silk to steel, warding weapon
3rd - chill metal, heat metal, keen edge, lightning bolt, magic weapon, greater, pellet blast, silver darts, versatile weapon
4th - aggressive thundercloud, greater, malfunction, named bullet, shout, stoneskin
5th - lightning arc, major creation, rapid repair, rusting grasp, soothe construct, unbreakable construct, wreath of blades
6th - chain lightning, disintegrate, named bullet, greater, wall of iron
7th - arcane cannon, awaken construct, control construct, statue
8th - call construct, iron body, shout, greater, stormbolts
9th - meteor swarm, repel metal or stone, ride the lightning