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GM Screen
Kingdoms and War
/
Kingdom Building
Who Rolls the Kingdom Check?
Source
Ultimate Campaign pg. 202
Running a kingdom is more fun if all the players are involved and each is responsible for making some of the kingdom checks. Who makes each roll depends on the players in your group and what roles they want to play. Some players may not want to make any of these rolls. You may want to start with the following die roll responsibilities and modify them to suit your kingdom and the other players. Anything marked as an optional rule is described in the
optional kingdom-building rules
.
Ruler
: Loyalty checks, any checks or edicts not covered by other rulers
Consort
: As Ruler when Ruler is unavailable
Councilor
: Holiday edicts
General
: Kingdom checks for events requiring combat
Grand Diplomat
: Diplomatic edicts (optional rule)
Heir
: Kingdom event rolls
High Priest
: Holiday edicts, rolls to generate magic items from Cathedrals, Shrines, and Temples
Magister
: Rolls to generate magic items not rolled by the High Priest
Marshal
: Exploration edicts (optional rule)
Royal Enforcer
: Loyalty checks to reduce Unrest or prevent Unrest increases
Spymaster
: Kingdom checks involving crime and foreigners
Treasurer
: Economy checks, Taxation edicts,
Trade edicts
(optional rule)
Viceroy
: Vassalage edicts (optional rule)
Warden
: Stability checks