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Soul Jar

Source Curse of the Crimson Throne (PFRPG) pg. 436, Pathfinder #33: The Varnhold Vanishing pg. 53, Pathfinder #64: Beyond the Doomsday Door pg. 61, Lost Treasures pg. 55
Aura strong necromancy; CL 15th
Slot none; Price 5,000 gp; Weight 2 lbs.


An empty soul jar can be used to contain a soul that has been successfully trapped in a black sapphire via soul bind. Holding the gemstone against the soul jar’s lid for 1 full round transfers the soul in the gem to the soul jar (which can hold the soul of a creature of up to 20 Hit Dice), leaving the black sapphire unharmed 50% of the time. The rest of the time, transferring the soul from gem to jar shatters the black sapphire. A creature that can use soul bind as a spell-like ability (and thus does not use a focus) can automatically place a captured soul in a held soul jar as the spell-like ability is used. A soul in a soul jar cannot travel to the Boneyard to be judged, but can be restored to life via resurrection or more powerful magic. A soul jar can contain only one soul at a time. Soul jars are fragile (hardness 1, hp 10); if a soul jar is broken, the soul held within immediately escapes to the Boneyard.


Requirements Craft Wondrous Item, soul bind; Cost 2,500 gp