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Halo of Menace

Source Ultimate Equipment pg. 242, Advanced Race Guide pg. 89
Aura strong enchantment; CL 9th
Slot head; Price 84,000 gp; Weight 1 lb.


When placed over the head, this halo of shimmering polished steel floats above it, though it still takes up the head slot. The halo constantly radiates a 20-foot-radius aura from its wearer. Any hostile creature within the aura must succeed at a DC 20 Will save or take a –2 penalty on attack rolls, on saving throws, and to AC for the next 24 hours or until it hits the wearer with an attack or damages it with a spell, spell-like ability, or supernatural ability. Chaotic creatures take a –2 penalty on this saving throw. A creature that has resisted or broken the effect of the halo of menace cannot be affected by the same wearer’s aura for 24 hours. The aura is a mind-affecting effect.


Requirements Craft Wondrous Item, order’s wrath, creator must be an aasimar or an archon; Cost 42,000 gp