Gas-Trap CylinderSource Pathfinder #71: Rasputin Must Die! pg. 60 Aura strong enchantment; CL 15th Slot none; Price 6,500 gp; Weight 50 lbs.DescriptionThis tarnished canister appears to be
a normal gas cylinder for releasing
poisonous gases (see page 66), but it
is actually a strange combination of
arcane magic and modern technology
designed to trap free-roaming vaporous
creatures. A gas-trap cylinder can
be armed as a standard action, and
the device activates 1 round later. Once a gas-trap cylinder
is activated, it remains so for 10 minutes, and any creature
composed primarily of air, fog, mist, or other vapor (including air
elementals, hungry fogs, mihstus, trench mists, vampiric mists,
and creatures in gaseous form) within 30 feet of the cylinder
must succeed at a DC 22 Fortitude save or be sucked into the
device, becoming trapped within. Once trapped, a creature is
held in stasis until released. A gas-trap cylinder can hold one
Gargantuan or Huge creature, or up to two Large creatures, four
Medium creatures, or eight Small or smaller creatures.
Releasing creatures trapped in a gas-trap cylinder follows
the same process as arming the cylinder. Arming the device
requires a standard action, and the trapped creatures are
released 1 round later. A gas-trap cylinder can also be perforated
(hardness 10, hp 30) to release those trapped within. All of the
creatures trapped within the cylinder are released at one time.
Freed creatures are not under the control of the device’s user
and are free to act as they wish—often violently.
A gas-trap cylinder can hold a creature or creatures
indefinitely, but once the trapped creatures are released, the
cylinder becomes nonmagical.ConstructionRequirements Craft Wondrous Item, blinding; Cost 3,500 gp
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