Blood Reservoir of Physical ProwessSource Ultimate Equipment pg. 283 Aura faint necromancy; CL 3rd Slot none; Price 2,000 gp; Weight —DescriptionThis blown-glass vial has a chain for attaching
 it to the handle of a weapon. When filled with
 the wearer’s blood, it gains powerful magic.
 Filling the reservoir takes a full minute, deals
 4 points of Constitution damage (which
 can be healed normally), and imbues the
 reservoir with 4 charges. Charging the reservoir changes the
 blood to magical fluid, which does not clot or decay with time.
  The wearer can speak the first command word to draw 1 or
 more charges from the reservoir, curing 1 point of physical ability
 score damage per charge used.
  The wearer can speak the second command word to imbue
 herself with a great burst of physical prowess, depleting all
 remaining charges and gaining an inherent bonus to one physical
 ability score equal to twice the number of charges used. This
 bonus lasts until the end of the wearer’s next turn.
  The bearer can only use the reservoir if it is held in hand or
 attached to a held or wielded weapon. A bearer can safely carry
 only one charged reservoir at a time; any others spontaneously
 drain their charges in 1d10 rounds, leaving only the highestcharged
 reservoir intact. A reservoir has no effect if not charged
 with the wearer’s blood, and cannot be charged by bloodless
 creatures or those that cannot take Constitution damage.
ConstructionRequirements Craft Wondrous Item, death knell; Cost 1,000 gp
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