Quenching InfusionSource Occult Adventures pg. 22 Element water; Type substance infusion; Level 1; Burn 1 Associated Blasts charged water, water Saving Throw none Your blast puts out nonmagical fires as if they had been touched by a water elemental. If you increase the burn cost to 2 or reduce the damage to 0, it also dispels magical fires as if you were a water elemental with a number of Hit Dice equal to your kineticist level.
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