Magnetic InfusionSource Occult Adventures pg. 21 Element air, earth; Type substance infusion; Level 3; Burn 2 Associated Blasts charged water, electric, metal, plasma, thunderstorm Saving Throw none Your kinetic blast causes your foes to become mildly magnetic. Whenever an infused blast deals damage to a foe, attacks made with metal weapons (including metal kinetic blasts) against that foe receive a +4 bonus until the end of your next turn, and the foe takes a –4 penalty on Reflex saving throws to avoid metallic objects.
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