Stun gunSource Technology Guide pg. 21StatisticsCost 3,000 gp Type one-handed ranged; Proficiency exotic (firearms); Weight 3 lbs. Damage 1d6 (small), 1d8 (medium); Damage Type —; Critical x2 Range 20 ft.; Capacity 10; Usage 1 charge; Special Nonlethal, semi-automatic, touchDescriptionThis weapon uses a sonic amplifier to produce powerful low-frequency blasts of energy that pummel targets. The weapon has a relatively short range, but the fact that it deals nonlethal damage at range and can knock targets prone makes it a favorite for those seeking to capture their foes alive. A hit by a stun gun deals nonlethal damage—on a critical hit, the gun can attempt a free trip combat maneuver check against the target (CMB = user’s base attack bonus + 10); this attempt doesn’t provoke attacks of opportunity.ConstructionCraft DC 22; Cost 1,500 gp Craft Technological Arms and Armor, military lab
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