Stun batonSource Technology Guide pg. 20StatisticsCost 5,000 gp Type one-handed melee; Proficiency martial; Weight 2 lbs. Damage Special (small), Special (medium); Damage Type B and E (special); Critical x2 Range —; Capacity 10; Usage 1 charge/round; Special TouchDescriptionThis slender rod has an insulated grip and a conductive tip. All bludgeoning damage dealt by an active stun baton is nonlethal, while the electrical charge can be either nonlethal or lethal. By activating a control in the handle as a swift action, the wielder can switch the attack between a nonlethal jolt and a lethal shock. On a confirmed critical hit, a target must succeed at a Fortitude saving throw (DC = 10 + the damage dealt by the critical hit) or be staggered for 1 round. When it’s not activated, a stun baton functions as a sap. A character who is proficient with saps is proficient with a stun baton.ConstructionCraft DC 24; Cost 2,500 gp Craft Technological Arms and Armor, military lab
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