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Death ray

Source Technology Guide pg. 21

Statistics

Cost 140,000 gp
Type one-handed ranged; Proficiency exotic (firearms); Weight 1 lb.
Damage Special (small), Special (medium); Damage Type Special; Critical
Range 200 ft. (see text); Capacity 1 nanite canister; Usage Varies; Special Slow-firing, touch

Description

A death ray is a handheld, wandlike weapon that fires a harmless carrier beam of energy at a target. When the beam hits a target, the death ray then projects a stream of specialized nanites through the beam into the body of the target. When firing a death ray, the wielder must decide how many charges of nanites she is consuming, to a maximum of 10. Even if the wielder engineers a method of using a larger reserve of nanites than normally come in a canister, this maximum does not increase. Immediately upon being struck, the nanites inflict incredible pain on the target, which must succeed at a Fortitude saving throw to avoid a grisly fate (DC = 10 + twice the number of charges consumed by the attack). For example, if 1 charge is consumed, the target must succeed at a DC 12 Fortitude save to resist the death ray, but if all 10 charges are consumed in the attack, the DC to resist the effects is 30.

If the target fails this save, it takes 100 points of damage as the nanites tear apart the victim’s cardiovascular system. On a successful saving throw, the victim takes only 6d6 points of damage. Creatures slain by a death ray die spectacularly, seeming to melt into a pool of blood that swiftly fades away. The victim’s gear is unaffected by this attack. A death ray has no effect on creatures that aren’t living (such as constructs or undead) and can’t penetrate a force field. The wielder can’t score critical hits with a death ray. A death ray has a maximum range of 200 feet with no range increment.

Construction

Craft DC 32; Cost 70,000 gp
Craft Technological Arms and Armor, nanotech lab