Archives of Nethys

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Alchemist | Antipaladin | Arcanist | Barbarian | Barbarian (Unchained) | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Kineticist | Magus | Medium | Mesmerist | Monk | Monk (Unchained) | Ninja | Occultist | Oracle | Paladin | Psychic | Ranger | Rogue | Rogue (Unchained) | Samurai | Shaman | Shifter | Skald | Slayer | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Swashbuckler | Vigilante | Warpriest | Witch | Wizard
Companion | Drake | Eidolon | Eidolon (Unchained) | Familiar | Phantom
Adept | Aristocrat | Commoner | Expert | Warrior

Companion Details | Companion Options | Archetypes

Animal Companions

Description Source: PRPG Core Rulebook
Each animal companion has different starting sizes, speed, attacks, ability scores, and special qualities. All animal attacks are made using the creature's full base attack bonus unless otherwise noted. Animal attacks add the animal's Strength modifier to the damage roll, unless it is its only attack, in which case it adds 1-1/2 its Strength modifier. Some have special abilities, such as scent. See Special Abilities for more information on these abilities. As you gain levels, your animal companion improves as well, usually at 4th or 7th level, in addition to the standard bonuses noted on Table: Animal Companion Base Statistics. Instead of taking the listed benefit at 4th or 7th level, you can instead choose to increase the companion's Dexterity and Constitution by 2.

Mokele-Mbembe

Source Bestiary 6 pg. 312
Monster Entry Link
Starting Statistics: Size Medium; Speed 30 ft., swim 30 ft.; AC +5 natural armor; Attack bite (1d8), tail slap (1d8, reach 10 ft.); Ability Scores Str 16, Dex 17, Con 10, Int 2, Wis 15, Cha 11; Special Qualities low-light vision, scent.

9th-Level Advancement: Size Large; AC +4 natural armor; Attack bite (2d6), tail slap (2d6, reach 15 ft.); Ability Scores Str +8, Dex -2, Con +4; Special Qualities trample, whip tail.