Alchemist | Antipaladin | Arcanist | Barbarian | Barbarian (Unchained) | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Kineticist | Magus | Medium | Mesmerist | Monk | Monk (Unchained) | Ninja | Occultist | Oracle | Paladin | Psychic | Ranger | Rogue | Rogue (Unchained) | Samurai | Shaman | Shifter | Skald | Slayer | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Swashbuckler | Vigilante | Warpriest | Witch | Wizard
Companion | Drake | Eidolon | Eidolon (Unchained) | Familiar | Phantom
Adept | Aristocrat | Commoner | Expert | Warrior

Companion Details | Animal Options | Monstrous Options | Plant Options | Vermin Options | Archetypes

Monstrous Companions

Description Source: Inner Sea Combat
Fantastical mounts are not uncommon in the Inner Sea region, rife as it is with magic and the extraordinary. The Monstrous Mount Choices section below details monsters that are ridden primarily by cavaliers, rangers, and paladins. Taking on a monstrous mount requires a feat, but otherwise uses the rules for the animal companion class feature. Unlocking the most useful abilities and powerful attacks of a monstrous mount requires a second feat.

Griffon

Source Inner Sea Combat pg. 14
Monster Entry Link
Click here for full details on the griffon.

Hippocampus

Source Inner Sea Combat pg. 14
Monster Entry Link
Click here for full details on the hippocampus.

Hippogriff

Source Inner Sea Combat pg. 14
Monster Entry Link
Click here for full details on the hippogriff.

Worg

Source Inner Sea Combat pg. 14
Monster Entry Link
Click here for full details on the worg.