Alchemist | Antipaladin | Arcanist | Barbarian | Barbarian (Unchained) | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Kineticist | Magus | Medium | Mesmerist | Monk | Monk (Unchained) | Ninja | Occultist | Oracle | Paladin | Psychic | Ranger | Rogue | Rogue (Unchained) | Samurai | Shaman | Shifter | Skald | Slayer | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Swashbuckler | Vigilante | Warpriest | Witch | Wizard
Companion | Drake | Eidolon | Eidolon (Unchained) | Familiar | Phantom
Adept | Aristocrat | Commoner | Expert | Warrior

Companion Details | Animal Options | Monstrous Options | Plant Options | Vermin Options | Archetypes

Marax

Source Pathfinder #90: The Divinity Drive pg. 87
Companion Type Animal
Monster Entry Link
Dense, bony growths line the back of this bipedal predator. Between its gnashing, toothy underbite, scythe-like claws, and spiked tail, no part of this beast offers mercy.
Starting Statistics: Size Medium; Speed 30 ft.; AC +3 natural armor; Attack bite (1d6), tail barbs (secondary natural attack; 1d4 plus poison); Ability Scores Str 16, Dex 15, Con 12, Int 2, Wis 12, Cha 6; Special Attacks poison (frequency 1 round [4], effect 1d2 Dex damage, cure 1 save, Con-based DC); Special Qualities low-light vision, scent.

7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d4); Ability Scores Str +6, Dex -2, Con +2; Special Attacks pounce.