Corruptions | Curses | Diseases | Drugs | Haunts | Madnesses | Poisons | Traps


Traps

The following sample traps represent just some of the possibilities when constructing traps to challenge the player characters.
Click here for the full rules on Traps.

Swinging Log

Source Ultimate Wilderness pg. 172
Associated Terrain any forests or jungles
Type mechanical; Perception DC 12; Disable Device DC 12

Effects

Trigger location; Reset manual
Effect A large, heavy log is suspended in the canopy of a forest or jungle and attached to a trip line. When a creature passes through a 5-foot-square that’s been trapped by this trip line, the log swings down and makes a melee attack with a +5 bonus (1d6+5 points of bludgeoning damage). A creature damaged by this log must succeed at a DC 15 Reflex save to avoid being knocked prone. Affixing a number of sharpened sticks to the log adds an additional 2d6 points of piercing damage and increases its CR by 1.

See Wilderness Traps for information on this traps Associated Terrain.