Archives of Nethys

Pathfinder | Starfinder

Corruptions | Curses | Diseases | Drugs | Haunts | Madnesses | Poisons | Traps


The following sample traps represent just some of the possibilities when constructing traps to challenge the player characters.
Click here for the full rules on Traps.

Summon Monster VI Trap

Source PRPG Core Rulebook pg. 421
Type magic; Perception DC 31; Disable Device DC 31


Trigger proximity (alarm); Reset none
Effect spell effect (summon monster VI, summons 1d3 Large elementals or 1 Huge elemental)