Corruptions | Curses | Diseases | Drugs | Haunts | Madnesses | Poisons | Traps


Traps

The following sample traps represent just some of the possibilities when constructing traps to challenge the player characters.
Click here for the full rules on Traps.

Shocking Floor Trap

Source PRPG Core Rulebook pg. 421
Type magic; Perception DC 26; Disable Device DC 26

Effects

Trigger proximity (alarm); Duration 1d6 rounds; Reset none
Effect spell effect (shocking grasp, Atk +9 melee touch [4d6 electricity damage]); multiple targets (all targets in a 40-ft.-square room)