Archives of Nethys

Pathfinder | Starfinder

Corruptions | Curses | Diseases | Drugs | Haunts | Madnesses | Poisons | Traps


Traps

The following sample traps represent just some of the possibilities when constructing traps to challenge the player characters.
Click here for the full rules on Traps.

Pit Trap

Source PRPG Core Rulebook pg. 420
Type mechanical; Perception DC 20; Disable Device DC 20

Effects

Trigger location; Reset manual
Effect 20-ft.-deep pit (2d6 falling damage); DC 20 Reflex avoids; multiple targets (all targets in a 10-ft.-square area)