Corruptions | Curses | Diseases | Drugs | Haunts | Madnesses | Poisons | Traps


The following sample traps represent just some of the possibilities when constructing traps to challenge the player characters.
Click here for the full rules on Traps.

Flame Strike Trap

Source PRPG Core Rulebook pg. 421
Type magic; Perception DC 30; Disable Device DC 30


Trigger proximity (alarm); Reset none
Effect spell effect (flame strike, 8d6 fire damage, DC 17 Reflex save for half damage); multiple targets (all targets in a 10-ft.-radius cylinder)