Archives of Nethys

Pathfinder | Starfinder

Corruptions | Curses | Diseases | Drugs | Haunts | Madnesses | Poisons | Traps


The following sample traps represent just some of the possibilities when constructing traps to challenge the player characters.
Click here for the full rules on Traps.

Destruction Trap

Source PRPG Core Rulebook pg. 422
Type magic; Perception DC 34; Disable Device DC 34


Trigger proximity (alarm); Reset none
Effect spell effect (heightened destruction, 190 damage, DC 23 Fortitude save reduces damage to 10d6)