Rules | GM Screen

<- Return to All Rules (Group by Source)
<- Return to Terrain Improvements

All Rules in Terrain Improvements

+ An entry marked with this has additional sections within it.


Source Ultimate Campaign pg. 211
A Watchtower flies your flag, is a safe place for your patrols, and establishes your power on the frontier. A Watchtower cannot share a hex with a Fort or another Watchtower.

Terrain: Any land.

Effect: Stability +1, Defense +2; Unrest decreases by 1 when completed. If this hex becomes a settlement, this improvement counts as a Watchtower building.

Cost: 12 BP.