|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
Mastering Magic
/
Binding Outsiders
/
Outsider Categories
Inevitables
Source
Ultimate Magic pg. 109
Originally created by the axiomites (see page 36 of the Bestiary 2) as an unflinching army to fight the chaotic proteans, inevitables used to fight an explicit war against those creatures but now wage an indirect war against them. Most inevitables fight this war by tracking down and rectifying egregious violations of law. Incorruptible in its mission, when bound by a being who wishes to subvert it, an inevitable often waits the binder out. Inevitables simply refuse to deal with binders who wish to use them against their designed and decreed purpose.
Arbiter (SR 13)
: Arbiters are the scouts and spies of the inevitables, and are typically bound to serve as familiars to lawful spellcasters, especially those who fight the taint of protean chaos.
Kolyarut (SR 23)
: As the enforcers of bargains, kolyaruts can be bound into service to enforce a bargain. The binder needs to beware, though—if she fails to keep a bargain with a kolyarut, she can quickly become the subject of its punishment. Kolyaruts never bargain with known breakers of such agreements.
Lhaksharut (SR 31)
: Concerned with keeping the various planes separate, lhaksharuts often make deals with mortal spellcasters working in concert with those goals. They are always willing to destroy links between planes, but sometimes agree to let a gateway stay open and serve as its protector as long as such a mission serves its primary function in some way. They never work against the separation of the planes.
Marut (SR 26)
: Maruts hunt those who artificially extend their lives though powerful magic. They bargain with binders who call them for the express purpose of hunting down such a creature. All other bindings are stubbornly ignored, even under duress.
Zelekhut (SR 20)
: Zelekhuts often answer the call of binders who wish to use them to search out and even execute those who seek to evade justice.