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GM Screen
Mastering Magic
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Spell Duels
Duel Combat
Source
Ultimate Magic pg. 99
A duel functions much like ordinary combat, with a few notable exceptions that make for a more exciting and challenging encounter.
At the start of the duel, each participant makes an initiative check, just like in standard combat. Because duels are always planned and expected, there is never a surprise round. Alternatively, some duels start off with each side facing off, waiting for the other to flinch or break resolve. In such cases, substitute a Bluff, Intimidate, or Sense Motive check in place of the standard initiative check. The skill used is decided by the individual participants and is reflective of their approach to the duel.
At the beginning of each round, the participants check the status of the duel (the GM may want to mark the beginning of each round in some way during initiative tracking as a reminder to check this status). So long as all participants agree to continue dueling, the duel goes on. If any one of the participants withdraws from the duel, the duel immediately ends for all participants, even those who want to see it continue. The participant or side that ended the duel is considered the loser of the duel. The duel’s remaining participants can, among themselves, agree to resume the duel, but this is considered a separate duel from the previous one and does not involve those who withdrew from the duel.
Each participant in a duel can act normally on her turn, but if she casts a spell, that spell must affect or target either herself or one of the other duel participants (whether this participant is an ally or an opponent). For example, a dueling mage could not cast haste on her allies and exclude herself, but she could cast it on herself and her allies. The same goes for offensive spells, such as
fireball—the
dueling caster must include one of her opponents in the duel among the targets of the spell, and could not affect some nearby creatures to the exclusion of her opponent.
In addition to the normal set of actions a dueling caster can perform each round, each participant in a duel may take a special counterspell action called a dueling counter, as noted below.