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GM Screen
GameMastery Guide
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Advanced Topics
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Hazards
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Sample Hazards
Ear Seekers (CR 5)
Source
GameMastery Guide pg. 244
Ear seekers are tiny, pale-colored worms that dwell in rotting wood or other organic detritus. They can be noticed with a DC 15 Perception check. Otherwise, a living creature poking about their lair inadvertently transfers one or more ear seekers to its body. The seekers then search out a warm location on the creature, especially favoring the ear canal. Once there, they lay 2d8 eggs before dying. The eggs hatch 4d6 hours later and the larvae devour the surrounding flesh. Upon the death of their host, the new ear seekers crawl out and seek a new host.
Remove disease
kills any ear seekers or unhatched eggs in or on a host. Some ear seekers favor living in intact wood, often hiding in dungeon doors. The small pinholes left by this variety are particularly hard to spot (Perception DC 20).
Ear Seekers
Type
infestation;
Save
Fortitude DC 15
Onset
4d6 hours;
Frequency
1/hour
Effect
1d6 Con damage