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GameMastery Guide / Advanced Topics / Fortune-Telling

Mundane and Magical Fortune-Telling

Source GameMastery Guide pg. 239
One of the first things PCs are likely to wonder before or after having their fates revealed is whether or not their fortune-teller’s words are true. Some fortune-tellers are complete con artists, devoid of any kind of mystical power, using the same techniques as real-world mystics. If a fortune teller is scamming the PCs, you should roll a Bluff check to determine the effectiveness of her performance. Don’t call for a Sense Motive check from the characters unless they raise the question of their seer’s legitimacy. Part of the effectiveness of fortune-telling is the recipient’s belief in the medium’s miraculous insights. Only once a character doubts these powers does the illusion risk breaking down.

The Pathfinder RPG also presents many magical options for fortune-telling. The spells augury, contact other plane, and vision, along with a host of other divination spells, all prove useful in giving characters insights into the future, where classic magic items like crystal balls and medallions of thoughts allow seers to demonstrate their uncanny insights. A variety of illusion-based spells and magic items, such as a wand of major image or a deck of illusions, help bring flair to a fortuneteller’s readings, regardless of actual truthfulness. Pathfinder Campaign Setting World Guide: The Inner Sea also presents the harrower prestige class, which employs the aforementioned Harrow Deck and allows characters to play a kind of adventuring fortune-teller.