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GM Screen
GameMastery Guide
/
Adventures
/
Water
Nautical Adventures
Source
GameMastery Guide pg. 214
Water can also provide the setting for a different and unique game experience—the nautical adventure. In such a scenario, the effects and dangers of underwater adventuring are replaced by surface hazards as the PCs and their opponents use vehicles like ships and boats to navigate the terrain. For the most part, shipboard adventures can be resolved normally, with a combat taking place aboard a ship functioning almost identically to one that occurs on land. If the combat happens during a storm or in heavy seas, treat the ship’s deck as difficult terrain. Remember to take into account the effects on spellcasters’ concentration checks due to weather or the motion of the ship’s deck.