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GM Screen
GameMastery Guide
/
Adventures
/
Dungeons
The Dungeon Concept
Source
GameMastery Guide pg. 174
Just because dungeons are some of the simplest adventure sites to build and run doesn’t mean that they need to be simplistic. A dungeon can be quite complex, filled with intrigue and dynamic elements. The first thing to do when creating a dungeon for your players to explore is to decide on the dungeon’s basic concept—what kind of dungeon it is. Are you building an underground complex of chambers below a ruined castle occupied by a tribe of goblins? Is the dungeon a series of caves burrowing through a volcanic mountain ruled by fire giants? Is it an immense shipwreck at the bottom of the sea? A wizard’s tower that has sunk into a swamp? A haunted mine? A partially collapsed manor? A dragon’s lair? Choosing a basic concept for your dungeon at the beginning helps guide the creative process of mapping and populating it.