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GM Screen
GameMastery Guide
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Creating a World
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The Primitive Society
/
Defining Primitive Culture
Religion, Taboos, Rituals, and Superstitions
Source
GameMastery Guide pg. 151
The religions of early people tend to be simplistic and animistic, ascribing spirits and thought to objects and phenomena. Their lives are full of portents and omens, and when they read the wind and follow the stars, they see the hands of the unknown in the world around them and so invent rituals, beliefs, and sacrifices to placate such spirits.
Because of this, shamans frequently hold powerful positions in these cultures. They are the men and women able to speak to spirits and ancestors and commune with strange creatures. The shamans advise the chiefs, and sometimes even become chieftains themselves. They lead the tribe to water in times of drought, read the signs of migrations, and teach the children the lore and history of the tribe. In more difficult times, if the shaman cannot produce results, the tribe may turn on him, exiling him or sacrificing him to the now-silent mysteries of the earth. The burial mounds of ancestors may become pilgrimage sites, and legends of older times fill the oral histories. People tell stories of creation, of the gods and their tricks and triumphs, stories that are invariably mirrors of the qualities the tribe wishes to adopt.
The stories the tribe tells may also be instructional for younger members, warning the children of dangers in the area and behaviors to avoid. Tying these lessons to stories can give rise to superstitions that become ingrained over the years: telling a child not to eat the red berries of a certain bush may lead to a belief that red is an unlucky color, thus spawning the notion that spilling blood unnecessarily brings ill fortune.
Primitive magic is frequently sympathetic; that is, by drawing pictures of their enemies, people hope to gain control over them. By eating the flesh of strong beasts, they hope to absorb that strength—and some even eat the flesh of worthy opponents to commemorate their bravery.