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GM Screen
GameMastery Guide
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Making Magic Items
Ad-Hoc Pricing
Source
GameMastery Guide pg. 117
If there’s no effect in
Table 15–29
that matches the new item’s powers, try looking through existing magic items for something that’s close. For example, Seltyiel wants to add the bladethirst ability to his longsword, a power he’s come up with that lets him draw the weapon as a free action. This is essentially the
Quick Draw
feat, but tied to a single weapon. Even though it’s a weapon enhancement, Seltyiel wants it as a flat cost, like adding fire resistance to a suit of armor. Looking over the ability, the GM decides that this fits well, since it doesn’t really scale up with a more powerful weapon.
Gloves of arrow snaring
are a 4,000 gp item that grants a feat, so the GM uses this as the base price. Multiple different abilities on a magic item would normally increase this cost by 50%, but since the
Quick Draw
feat would allow drawing items other than just a single weapon, the GM splits the difference and makes it a 5,000 gp weapon enhancement.