|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
GameMastery Guide
/
Rewards
/
What is a Reward
Story Benefits
Source
GameMastery Guide pg. 112
Some adventures can confer additional benefits to make it easier for the characters to overcome upcoming obstacles. Often you can describe these story benefits in advance, increasing the players’ investment in the proceedings.
“By driving the orcs out of the valley, you’ll make it safe for the peasants who live on your landholding.”
“By capturing the Golden Cornucopia, you can save the besieged residents of High Castle from starvation.”
“By disarming the astral cannon, you can stop the priests of Urgathoa from decimating the paladin army.”
Sometimes story benefits become obvious after the characters overcome a crucial obstacle. The PCs may discover only in retrospect that they’ve saved farmers, lifted the siege of High Castle, or shielded a paladin army.
Story benefits can provide information, grant political influence, or allow NPC allies to overcome rivals and enemies. They allow adventurers to meet or solidify connections to important NPCs. As with any exciting ongoing story, a success often leads to a new challenge, and additional obstacles and encounters for the heroes to overcome.