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GameMastery Guide / Running a Game / How to Run a Game / The Science of GMing / Unusual Campaigns

Large Party

Source GameMastery Guide pg. 43
A party of eight PCs is a much different “problem” for a GM: they’re able to handle more difficult encounters and more of them per day, often by expending disproportionately fewer resources than a four-person party. It would be easy to make the assumption that because doubling the number of monsters in an encounter adds +2 to the CR, a party of double the normal number of PCs can routinely handle encounters where the CR is equal to the APL +2. This isn’t always true, however, mainly because higher- CR monsters tend to have built-in assumptions about party gear (see High- and Low-CR Encounters on page 41). These differences are especially evident with a large number of weaker PCs.

A good low-level example of this is the barghest; it’s only CR 4, and in theory, if four 2nd-level PCs can handle a CR 2 encounter, eight 2nd-level PCs should be able to kill a CR 4 monster. However, most 2nd-level characters aren’t going to have a magic weapon, and therefore the barghest’s DR 5/magic absorbs a lot of incoming damage. Also, a barghest’s average damage per round is 20.5, assuming it hits with all three attacks (and with a +10 attack bonus for all three, that’s a safe bet against 2ndlevel PCs); while that’s dangerous for 4th-level PCs (where a typical fighter has about 40 hit points), it’s murder for 2nd-level PCs (where a typical fighter has about 22 hit points). In this case, the battle becomes a race to wear down the monster as soon as possible because it’s killing a PC almost every round.

It’s perfectly fine for a large group of PCs to have an easier time dealing with challenges where the CR is equal to the APL. In general, it’s better to use multiple weak monsters than one powerful monster. This gives each PC multiple opponents to choose from, gives you more creatures to play with, and keeps PC mortality low.