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All Spellcasters

Source GameMastery Guide pg. 43
This section is more about a party with no melee classes, rather than a party where every PC is a spellcaster—a group of four clerics or paladins is technically an allspellcaster party, but they don’t have the sort of problems that four sorcerers, wizards, or even bards face. Such a party is the opposite of the no-spellcasters group; DR is less important, SR and resistances are more important, and creatures with nearly universal magic immunity are a serious problem. Golems, for example, can’t be damaged by most direct-attack spells, and even though a stone golem is CR 11, it may be able to eliminate an entire party of 12th-level wizards, especially given a wizard’s low AC and hit points compared to a melee class. The golem is an “easy” challenge on paper, but more dangerous in execution. Of course, smart players will use summoned monsters and charmed enemies to take the brunt of physical attacks, and a smart GM can stave off a lot of player frustration by providing such things to the PCs (even in the form of scrolls or wands) if the players don’t think of it themselves; even a few summoned orcs at the start of an adventure can help an all-caster party survive.