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GameMastery Guide / Getting Started / Preparing to Run a Game / Seven Essentials for Good Preperation

Know the Rules

Source GameMastery Guide pg. 17
You don’t need encyclopedic knowledge of the Pathfinder RPG rules set to run a quality game. You do, however, need to be comfortable with those parts of the rules that come up frequently in play. This means the rules for determining initiative, how creatures attack and defend, and how to resolve noncombat challenges like skill checks (such as picking a lock or noticing bad guys sneaking up on the party’s camp). It doesn’t hurt to mark your rulebooks to help you find your way around—a few self-adhesive tabs can prove indispensable.

Also be on the lookout for any character ability that uses a complex, difficult, or unfamiliar game mechanic and take a moment to study it. Do likewise for any creatures, traps, or hazards the party might encounter.

If you can’t quite figure out some aspect of the rules, and time permits, consult another Game Master, or the messageboards at paizo.com, which contain a wealth of helpful information and rules discussions. If all else fails, decide how you want the rule in question to work and use it that way—such decisions have a way of working out if you think them through ahead of time.