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GM Screen
GameMastery Guide
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Getting Started
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Rules of the House
Interplayer Conflict
Source
GameMastery Guide pg. 15
Though the members of adventuring parties usually have common goals, they don’t always get along. Some party disputes arise from in-character conflicts, such as alignment or history. Others happen because the players behind the characters are angry at one another.
Most party bickering isn’t harmful, and some may even be entertaining. However, if party members draw steel against one another, it’s probably time to intervene. A house rule that mandates an out-of-game discussion when such a situation occurs is highly recommended, as are rules discouraging intraparty duels and theft and encouraging players to work as a team rather than splitting off into groups, which results in less game time for everyone.