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GameMastery Guide / Getting Started / Duties of a GM

Large Groups

Source GameMastery Guide pg. 12
Groups of more than six players offer more character options, but they also tend to be louder and harder to manage. The more characters there are, the more complex combat becomes and the longer each person has to wait for his turn, making it easier for distractions and side conversations to get out of hand or for naturally shy players to be overlooked. It’s generally best not to take on more than six players at a time unless you’re experienced enough to make combat move along smartly without looking up a lot of rules. Game aids like the GameMastery Combat Pad also make it easier to keep track of things like initiative with a large group.