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GM Screen
GameMastery Guide
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Getting Started
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Tone and Maturity
Retaining Interest
Source
GameMastery Guide pg. 10
Listening to your players is important not only when looking to start a new campaign but also during the course of the story. From your seat at the game table, you can tell who’s engaged and who’s not. The goal should always be to figure out what’s going to grab the bored, distracted, or annoyed players and get them back in the game (without sacrificing the fun of the others, of course). If during the last game session a particular player seemed bored when it wasn’t her turn at combat, make a point to chat with her about the reasons why. Maybe she doesn’t feel like her character is performing well or getting enough of the spotlight outside of combat. It often only takes a slight tweak or a single encounter tailored to her skill set to make a disenfranchised player feel like a valuable part of the group.
Always be open to switching things up. Players inevitably throw wrenches into the Game Master’s plans, despite how obvious a lead seems or how convincing a hook sounds. Don’t be afraid to play off their creativity the same way they do with yours. If you have a plot the characters are trying to unravel, and the solutions they come up with make more sense than your prepared ones, try ignoring the original resolution from your notebook or a published adventure and turning the story in a new direction—the players never need know about the original version, and you can take full credit for their enjoyment. Similarly, if the players keep going off track and getting involved in events outside of your planned story, that might be a sign that your players are interested in a different sort of game than you originally crafted. And even if you have great empathy with your gaming group and give them everything they want, remember that tastes can change over time. Remember what your players enjoyed and try to perform in that way again, but realize your players likely have varied palates and can enjoy a wide range of game types.