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GM Screen
Gamemastering
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Creating NPCs
Step 3: Skills
Source
PRPG Core Rulebook pg. 451
To assign skills precisely, total up the number of skill ranks possessed by the character and assign them normally.
Remember that the number of ranks in an individual skill that a character can possess is limited by his total HD. For simpler skill generation, refer to Table 14–8 to determine the total number of skill selections the NPC possesses. After selecting that number of skills, mostly from the class skills lists of the NPC’s class, the NPC receives a number of ranks in each skill equal to his level. If the NPC has two classes, start by selecting skills for the class with the fewest number of skill selections. The NPC receives a number of ranks in those skills equal to his total character level. Next, find the difference in the number of selections between the first class and the other class possessed by the NPC. Select that number of new skills and give the NPC a number of ranks in those skills equal to his level in the second class. For example, a human fighter 3/monk 4 with a +1 Intelligence modifier can select four skills for his fighter class (since it receives fewer selections). These four skills each have seven ranks (equal to his total level). Next, he selects a number of skills equal to the difference between the fighter and the monk classes, in this case two skills. These two skills each have four ranks (his monk level).
If the NPC has three or more classes, you must use the precise method for determining his skills.
Once all of the NPC’s ranks have been determined, assign class skill bonuses and apply the bonus or penalty from the NPC’s relevant ability score.
PC Class
Skill Selections*
NPC Class
Skill Selections*
Barbarian
4 + Int Mod
Adept
2 + Int Mod
Bard
6 + Int Mod
Aristocrat
4 + Int Mod
Cleric
2 + Int Mod
Commoner
2 + Int Mod
Druid
4 + Int Mod
Expert
6 + Int Mod
Fighter
2 + Int Mod
Warrior
2 + Int Mod
Monk
4 + Int Mod
Paladin
2 + Int Mod
Ranger
6 + Int Mod
Rogue
8 + Int Mod
Sorcerer
2 + Int Mod
Wizard
2 + Int Mod
* Humans receive one additional skill selection.