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Gamemastering / Basics from the Core Rulebook / Campaign Tips

Monstrous Characters

Source PRPG Core Rulebook pg. 405
You should decide on how exotic your world is at the start. The Pathfinder Roleplaying Game assumes a baseline that all PCs, and thus the majority of the civilized world’s NPCs, are of one of the seven races presented in Chapter 2. You might want to narrow those choices—perhaps there are only humans in your world, or perhaps one or more of the races in Chapter 2 are rare enough to be nearly legends on their own. In these cases, you should inform your players that their choices for races are reduced, as appropriate.

On the other end of things, perhaps your world is much more extravagant than the implied world. In this case, you might allow your players to play characters of races other than those detailed in Chapter 2. The Pathfinder RPG Bestiary has many non-standard races to choose from, but you should note that most of these are significantly more powerful than those presented in Chapter 2. Any race that grants racial Hit Dice is probably too potent a choice for most campaigns. As a general guideline, you should advise your players to choose races of roughly equal power, using a creature’s racial HD (not its CR) as a general guideline. Characters who wish instead to play standard races should be allowed to start at higher level, so that their total HD match the highest HD held by a non-standard race in the party.

Alternative Races

Only more experienced GMs should consider allowing players to play anything other than the races presented in Chapter 2, but if you want to start experimenting, the following races from the Pathfinder RPG Bestiary are good choices for races that are close in power to those listed in Chapter 2.
  • Aasimar
  • Goblin
  • Hobgoblin
  • Kobold
  • Merfolk
  • Mite
  • Orc
  • Tengu
  • Tiefling
The following races are somewhat more powerful, due to the fact that they possess racial Hit Dice, exceptional ability score modifiers, natural attacks, or other unusual abilities. These races are intended as monstrous foes, not as PC races, and if you allow players to play one of these creatures, you should allow characters who pick from the list above or from the seven core races to start play at 2nd level.
  • Boggard
  • Bugbear
  • Dark Creeper
  • Drow
  • Duergar
  • Gnoll
  • Lizardfolk
  • Morlock
  • Svirfneblin