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GM Screen
Planar Adventures
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Building a Planar Campaign
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Why the Planes?
Confrontation
Source
Planar Adventures pg. 82
Outsiders are among the oldest and most dangerous creatures in the multiverse, and many interfere with mortal worlds to secure devotion for their divine patrons, favorably aligned souls, more power, or any combination of the three. From their extraplanar bastions, predatory outsiders can plague other realms with near impunity, working through lesser beings and cults dedicated to enacting their patrons’ wills. If adventurers call such a being their nemesis, the only solution may be to track down the creature’s home and destroy it there.
That’s easier said than done, however. These beings often have a host of allies defending a well-fortified abode. Heroes leading the charge are unlikely to share their enemy’s alignment or subtypes, potentially exposing the attackers to hostile planar traits. The strongest outsiders can even wield the power of their home planes as a weapon, much as demon lords wield mythic power within their own realms. If adventurers can destroy such beings, they can end countless plots at once and create a power vacuum felt across the planes.