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GM Screen
Planar Adventures
/
Building a Planar Campaign
/
Why the Planes?
Acquisition
Source
Planar Adventures pg. 82
Even the most geologically varied planet pales in comparison to the unparalleled diversity possible on just one of the nighinfinite planes. Most other planes consist of the distilled essence of an alignment or element, each of which provides an extraordinary substrate to nourish a dazzling array of organisms and propagate realities. Moreover, many planes host realms that are occupied continually by inventive creatures who spend untold eons creating countless tools, structures, and masterpieces that surpass anything a Material Plane world might produce. As the realms of the gods themselves, the planes can be home to utterly unique treasures that represent the very first or purest form of a given object.
Of course, adventurers specialize in studying and acquiring baubles, so to some, a plane’s treasures may simply be awaiting harvest by the right hands. The fabled artifact necessary to slay a demon lord might reside in Heaven— perhaps in the possession of an archon who’s not inclined to share. The reagents needed to brew a powerful potion to end a mythic curse might grow only in Abaddon’s tear-soaked soil or crystallize in the Plane of Earth’s most secluded caverns. Some travelers might seek real estate instead of treasures, skirmishing with the Astral Plane’s
shulsagas
to claim a newly formed demiplane as their own.