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GM Screen
Bestiary
/
Monster Advancement
/
Adding Racial Hit Dice
Step 2: Add Hit Dice
Source
Pathfinder RPG Bestiary pg. 295
Next, determine how many Hit Points the base monster receives per Hit Die (see
Table 1–5
for average results based on the die type). Using Table 2–1, add up all of the values in the Hit Point Change column for each increase using the Higher CR column. For example, if the base monster was CR 3 and the new monster is set to be CR 5, the total would be 25 hit points. Next, add additional Hit Dice to the monster to increase its hit points by the desired amount. Note that if the creature increases in size, its Constitution may also increase, as noted on Table 2–2, granting it additional hit points that might offset the need for additional Hit Dice (this also applies to any other Constitution increases).
These values are not absolute. Some monsters have fewer hit points than normal for a creature of their CR and rely on a higher AC or other defenses. Some creatures are primarily spellcasters and typically have fewer Hit Dice. When advancing your monster in this way, be sure to take these factors into account and adjust your monster accordingly.
Table 2-1: Monster Advancement
Higher CR
Lower CR
Hit Point Change
AC Change
Attack Bonus Change
Damage Change
1
Less than 1
5
1
1
2-3
2
1
5
2
1
2-3
3
2
10
1
1-2
2-3
4
3
10
2
2
2-3
5
4
15
1
1-2
3-4
6
5
15
1
1-2
3-5
7
6
15
1
1-2
4-5
8
7
15
1
1-2
4-5
9
8
15
2
1-2
4-5
10
9
15
1
1
3-5
11
10
15
1
1
4-5
12
11
15
2
1-2
4-5
13
12
20
1
1
4-5
14
13
20
1
1
3-5
15
14
20
1
1
4-5
16
15
20
1
1-2
8-10
17
16
30
1
1
7-10
18
17
30
1
1
8-10
19
18
30
1
1
7-10
20
19
40
2
1
8-10
21+
20+
40
2
1
8-10
Table 2-2: Size Changes
Old Size*
New Size
Str
Dex
Con
Natural Armor
Fine
Diminutive
Same
-2
Same
Same
Diminutive
Tiny
+2
-2
Same
Same
Tiny
Small
+4
-2
Same
Same
Small
Medium
+4
-2
+2
Same
Medium
Large
+8
-2
+4
+2
Large
Huge
+8
-2
+4
+3
Huge
Gargantuan
+8
Same
+4
+4
Gargantuan
Colossal
+8
Same
+4
+5
* Repeat the adjustment if the creature moves up more than one size.