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Bestiary / Monster Creation

Step 6: Skills and Feats

Source Pathfinder RPG Bestiary pg. 292
Using Table 1–4, determine how many skill ranks your creature has based on its type and Hit Dice. Assign these ranks as determined by the creature’s concept. A creature’s class skills are determined by its type (see the creature types). Creatures with a low Intelligence typically only have ranks in Dexterity- and Strength-based skills.

After you have assigned skills, it’s time to assign the creature’s feats. Each creature with an Intelligence score receives a number of feats equal to 1 + 1 per every 2 Hit Dice after the first (so, 1 at 1 HD, 2 at 3 HD, etc.). A creature must qualify to take a feat as normal. See Table 1–6 for a quick feat calculation chart.

Table 1-4: Creature Statistics by Type

TypeHit DieBase Attack Bonus (BAB)Good Saving ThrowsSkill Ranks*
Aberrationd8HD x 3/4 (Medium BAB)Will4 + Int mod per HD
Animald8HD x 3/4 (Medium BAB)Fort, Ref2 + Int mod per HD
Constructd10HD (Fast BAB)2 + Int mod per HD
Dragond12HD (Fast BAB)Fort, Ref, Will6 + Int mod per HD
Feyd6HD x 1/2 (Slow BAB)Ref, Will6 + Int mod per HD
Humanoidd8HD x 3/4 (Medium BAB)Varies (any one)2 + Int mod per HD
Magical Beastd10HD (Fast BAB)Fort, Ref2 + Int mod per HD
Monstrous Humanoidd10HD (Fast BAB)Ref, Will4 + Int mod per HD
Oozed8HD x 3/4 (Medium BAB)2 + Int mod per HD
Outsiderd10HD (Fast BAB)Varies (any two)6 + Int mod per HD
Plantd8HD x 3/4 (Medium BAB)Fort2 + Int mod per HD
Undeadd8HD x 3/4 (Medium BAB)Will4 + Int mod per HD
Vermind8HD x 3/4 (Medium BAB)Fort2 + Int mod per HD
* As long as a creature has an Intelligence of at least 1, it gains a minimum of 1 skill point per Hit Die. Creatures with an Intelligence score of “—” gain no skill points or feats.